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The Digital Tumbleweed

Thoughts and ramblings of an enthusiast

Pfft…do we really need terrain?

For some reason, I’ve been completely motivated to hack on this 3D Engine. It’s been a great change of pace from the norm: come home, eat, sit at pc, play wow, goto sleep, wake up, repeat (with the occasional tv/movie in between). Last night and today I was able to add a couple of pieces to the engine. As I mentioned before, I got Octree’s working. Well I took some screenies for you all to get a glimpse at the first engine demos.

The red lines represent the Octree boundaries. The awesome thing here is that I was also having an issue with the skymap before I took these screenshots and realized it had to do with the VertexBuffers. Fixed it up and was able to capture these screenshots. I’m working on getting a SS util inside the engine too since that is a generally useful tool to have.
The blob you see in the above SS is made with an open source 3D modeler called Wings3D. It seems to be generally useful so far. Unfortunely, my artistic ability is about that of a 2 year old so you’re stuck with random nothings that I deem blobs.
So, moving on. I couldn’t decide today whether to terrain system or a particle system. I also wanted to get model animation working. In an attempt to get stuff done I broke it down and focused solely on terrains. Here’s what I’ve got so far. Nothing too spectacular, but I’m happy. :)

Enjoy.

2 Responses to “Pfft…do we really need terrain?”

  1. LolBewbz |

    Why not use a better model?

  2. ncampbell |

    You can use Wings3D to make me one if you so please!

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